Base Smart-Material to create stylized textures in Susbtance painter with the same style Overwatch uses. I did a large study about how materials react in Overwatch, everything has that semi-matte plastic finish, even the metallic things, then all the surfaces have some scratched textures, if you are not very happy with that finish in my material is easy to switch it on and off or to make it less obvious. The next layer is the color and above this one you have the border color, that works with the curvature with a generator. The final details are some procedural handmade brush strokes, are of different colors but are easy to change with a HUE filter.
This Smart-Material was used on the game OVAL.