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"Overwatch" Stylized base Smart-Material

Base Smart-Material to create stylized textures in Susbtance painter with the same style Overwatch uses. I did a large study about how materials react in Overwatch, everything has that semi-matte plastic finish, even the metallic things, then all the surfaces have some scratched textures, if you are not very happy with that finish in my material is easy to switch it on and off or to make it less obvious. The next layer is the color and above this one you have the border color, that works with the curvature with a generator. The final details are some procedural handmade brush strokes, are of different colors but are easy to change with a HUE filter.
This Smart-Material was used on the game OVAL.

Base smart-material

Base smart-material

Base Smart-material applied on Meet Mat

Base Smart-material applied on Meet Mat

Base Smart-Material, Here I only changed the color to green.

Base Smart-Material, Here I only changed the color to green.

Example of a final prop with only base smart-material with different colors and a normal map.

Example of a final prop with only base smart-material with different colors and a normal map.

Example of base Smart-material for the armor and a small retouched version for the clothes.

Example of base Smart-material for the armor and a small retouched version for the clothes.

Example of base Smart-material with different colors and some handmade details to create stylized food!

Example of base Smart-material with different colors and some handmade details to create stylized food!